Wishlists

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jbonnell4394
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Joined: 06/07/2010

I have two wishes...

1. Panning for eden
2. The eden patch bay fonts are red on black and I cannot see them. (am I the only one ???? ) :-)
ok 3 wishes Just bug fixes.. although I have not encountered any yet..

other than that the app is working just perfect... being able to bring in my own samples is friggin' awesome !!!
thanks Matt great job....

dendy
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Joined: 07/28/2010

okay, what i miss in EDEN :

- FM modulation in (OSC2 -> OSC1) - very common and very usefull synth feature (eventually to save work, maybe simpley add OSC1 and OSC2 as MOD SOURCES into mod matrix)

- third oscillator (and again FM modulation possible OSC3 -> OSC2 and OSC3 -> OSC1)

- for free-run LFO, higher top frequency limit (maybe up to 500hz, eventually som aditional button for switchign "low/high" frequency range for more precise setting of lfo frequency (for example on waldrof blofeld it goes to lot higher frequencies and it gives great sound design posibilities)

- pulse width knob for oscillators, and also set it as possible modulation target in modmatrix - pulse with is very important thing in sound design

- 4-5 band EQ in eden FX part

- unison mode (no problem when in unison mode will be eden only monophonic - that's ok), with possibility to set detune level and stereo spread

that's all for now :-)

Blip Interactive
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Joined: 04/05/2010

Only one I can answer right now - in oscillator sync mode, the oscillator mix control changes the frequency ratio. You can use this to get very close to a pulse width mod, and it's controllable via the patchbay.

pianogeek
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Joined: 07/30/2010

KUDOS on a fantastic app! Just brilliant!

Top of my wishlist would be:
+++ sample file place recall: in other words, when you are building a kit and you are going back to a large folder of samples, it remembers where you left off. (similar to Reason sample browsing)

+++ more sample banks for TRG-16 might be good or perhaps an additional TRG? By the way, LOVE the note repeat feature! It would be great if you could also add a 16 pitch for the pads aka mpc. I'm really impressed with the feel and groove of the NS sequencer. Tight!

++ Chopping of samples/loops to pads: aka mpc would be the business--!! Legendary awesomeness would be the ability to access mp3s on the ipod and grab loops via wave editor.

+ speaking of loops, I may be getting ahead of what's currently possible on iOS but some kind of bpm matching would be cool. Although if the loop can be chopped to pads or keyboard, might not be necessary since one could play as desired.

+ easier access to tempo change might be nice: like in the top left corner menu. Perhaps under the quantize/undo area? But no big deal...

Anyhow, once again--fantastic job and thank you for what will be tons of fun on the run!!! :-)

Blip Interactive
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Joined: 04/05/2010

Glad you're enjoying it!

Never having been an MPC user, does '16 pitch' really just mean the same sample on all 16 pads, but pitched differently? Wouldn't this use up all the pads when this could be done with an Eden synth instead? Have I got the wrong end of the stick?

By beat matching do you mean time sretching? Had a few requests for time stretching but I keep wondering if the ReCycle way of doing things might be better for the phone, particularly CPU wise. What would be your opinion on that?

dendy
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Joined: 07/28/2010

time stretch in TRG is good idea, not necessary to be realtime (to save cpu).. it will be also ok when it will be offline process - you open sample editor, select new sample length, click apply, new samle is rendered and stored to pad (you can seled to which pad) ... or better, new rendered timestretched version of sample is stored as new "layer" to same pad (and source layer is muted by default)... this reminds me another very useable enhancemet - possibility to layer more samples over one pad, and set at least volume, pan, attack, decay & pitch individually for each one - this will be really HUGE stuff for TRG ... i think, it can be done the way that it will not take much cpu resources - you can with every layer change pre-render mixdown of all layers and then in realtime play only this pre-rendered mixdown not realtime mix all layers of pad ... (i mean internally - i'm coder too so when i'm thinking about some feature i'm always also thinking how it can be done to save resources hehe :-)))

btw. yesterday in new track on which i'm working i reached maximum allowed voices limit in TRG :-) (i know, i can resample, but for some cases it isn't so comfort:) it will be big problem to set maximum polyphone for trg not hard limited but limit maximum number of voices dynamically, based on CPU load ? :) 8 voices for eden is OK imho, but 8 voices for TRG is not so much .. or put at least 16 plz :-)

btw.2. i can't believe so much insiration in such small box :-)) i had last few months problem with inspiration, dust was falling over my hw synths, but now i'm again full of ideas, thanks to your great app :-)

Blip Interactive
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Joined: 04/05/2010

One of the biggest problems with extending the functions of the pads is how to record and edit their events in the sequencer. They're recorded just like typical MIDI drum pad events - a note value (ie. the pad number) and a velocity. So it's difficult to also store/edit a variable pitch per note because the note number is used to determine the pad, not the pitch.

Extra banks are pretty easy, because they'd just use the next 16 notes.

The polyphony of the TRG-16 is 16 voices, but you can run into this if you've got lots of long decay samples (such as a load of busy ride cymbals). Currently all of these choices are a 'one value fits all' for all ranges of hardware, but stuff like this could be optional because iPads and iPhone 4's aren't taxed much.

I know what you mean about inspiration - sometimes less is more. 4 synths, 16 samples - keeps you a lot more focused than a million VST plugins and unlimited tracks.

scubapig
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Joined: 07/27/2010

Hi. Feature suggest #2: Re-assign and/or cut/copy/paste for TRG16 pads. Cheers.

scubapig
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Joined: 07/27/2010

Oops thought of another: Proper envelope for TRG16 pads. Full ADSR. Thought of it after adding long 808 bass drum.

Blip Interactive
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Joined: 04/05/2010

The code uses a full ADSR internally but there was no room for the DS knobs!

scubapig
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Joined: 07/27/2010

Yeah fair enough...Keeping that UI clean and non-fiddly is top priority...That's why everyone likes it.

OK, how about this...What I have found is that 'release' (as it's currently implemented in TRG16) doesn't do much, if anything, in terms of most drum sounds. I would say that decay would be much more handy for tightening up and shortening sounds. What do you reckon?

Blip Interactive
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Joined: 04/05/2010

I've normally used the release in 'hold' mode, not 'trigger' mode. In 'trigger' it'll start the release when the sample's ended (which as you say, since it's ended it won't do anything), but with 'hold' it'll start the release when the pad's released.

I wonder if the release knob should swap to controlling the decay parameter when in trigger mode? That might give the most possibilities ...

scubapig
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Joined: 07/27/2010

Oh that's partly me not fully knowing the modes then! Still, also agree with that last bit...Gives a bit more added control without adding space-taking buttons.

Batninja
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Joined: 07/31/2010

Guitar Fretboard Would Be Great
Thank you so much for such a fantastic music app, I've only been playing with it for an hour an already can see years of fun. The sound quality and usability is wonderful, I could gush on but wanted to get in early with a wishlist. As a guitarist I always find keyboards strange, I think in terms of frets and chord shapes. Any chance of a guitar fretboard screen to input notes? Doesn't have to be too elaborate. 6 Strings with 6 frets (touching the string segment would trigger the sound and maybe have a strum feature) and some way to move up and down the fretboard like you have with the keyboard. I guess it a fair bit of work but ask some of your guitarist friends if they would buy your app as a result and see if its worth doing?

LoveAurell
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Joined: 07/06/2010

It would be useful to hear the notes you edit and touch in the part editor.

Blip Interactive
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Joined: 04/05/2010

Batninja - Yes it's something I've thought of, and it fits in with the idea of doing alternatively scaled keyboards.

The biggest hurdle is how to record and represent the note data when it comes to gliding notes. Since a guitar is really 6 mono synths (ie. one for each string) it needs 6 independent MIDI channels. Otherwise it's impossible to represent if an 'E' (for example) was made by an open bottom/top string or a different non-open (fingered? fretted? closed?) string if you follow what I mean. Any bright ideas on how to solve this appreciated!

xLiTo
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Joined: 07/28/2010

i second the mpc like features..more trg banks,autochop or recycle like sliceing please.

Blip Interactive
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Joined: 04/05/2010

LoveAurell - what's the deal with hearing edited/touched notes when you've got a multiple selection? Can anyone remember what desktop DAWs do in this situation?

Blip Interactive
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Joined: 04/05/2010

xLiTo - They're on my list. It's a long list though, and haven't got round to prioritizing it yet!

LoveAurell
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Joined: 07/06/2010

In cubase, I think it's silent. It's only when clicking directly on a note it makes a sound. Not when you drag around note(s) to make a selection.

shannong
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Joined: 06/27/2010

In my experience, most DAWs require you to touch the keyboard on the left side of the editing area. some also play the note if you drag a midi event up or down on the grid, but not if you keepmthe note in place. Bear in mind that most of my experience is with DP and Ableton Live.

pianogeek
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Joined: 07/30/2010

Hi Blip,
I'm surprised you haven't used an mpc because you really nailed it with the TRG autobeat. Speaking of which, it would be great if there were a couple of other realtime knobs there for sample start, pitch or perhaps even attack/decay. That would just be soooooooooooo very nice!

Re: MPC pitch pads, I think the advantage on the pads would be convenience, keeping the rhythm programing in the same area, and being able to combine other TRG features like the autobeat. It could be a 2nd bank for instance or even open as a separate TRG?

I absolutely agree that Recycle-like chopping would be the way to go for the phone. It actually would open up even more creative possibilities since one could reprogram the loops, perhaps edit individual slices (reverse, fades, levels?). Maybe the original midi groove could go to the sequencer and one could edit, apply groove/swing quantize and so on. Speaking of swing, is it possible to add an mpc groove template? They have them on PT, Reason and it just grooves so hard. Although I must say, NS timing feels really good.

Oh my, just thinking of the possibility of these features being added to NanoStudio is, well... VERY exciting indeed.

On another note (no pun intended), would it be possible to add a subscribe-to-thread option on the forums?

Blip Interactive
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Joined: 04/05/2010

I made a deliberate decision not to look at too much stuff (hardware or existing iPhone apps) - sometimes it clouds the design. The best thing about doing the design, art and code simultaneously is that you're free to change any one or all of them to get the desired result, and you don't have to arbitrate or convince someone else. Sometimes what looked initially like a design or code issue ended up being solved with an easy (but not immediately obvious) art change. I still think all of it could be better!

Your suggestions have been noted. Subscribe to thread - will check out. I've been trying to make various improvements to the forum and it's getting there slowly. I wish I knew how to make it put page numbers at the top and bottom of a thread.

shannong
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Joined: 06/27/2010

Drupal is a stubborn beast. On the bright side, you seems to have fixed the perms to show the rest of us the "Full HTML" input format now, so it looks like we can now paste in those soundclould embed codes.

pianogeek
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Joined: 07/30/2010

You have done such an awesome job with 1.0 that I feel like a spoiled kid asking for more! I'll check in regularly so no worries about subscribe options... although it does help encourage community a bit. Keep up the great work!

LoveAurell
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Joined: 07/06/2010

Would it be possible to add one more reverb unit in the master section, or the ability to choose between having two master delays or two master reverbs or one of each? Or is the reverb very cpu-demanding? It sounds great!

By the way, have you ever thought of making vst versions of the Eden synthesiser and the reverb?

Blip Interactive
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Joined: 04/05/2010

The reverb's the most CPU demanding single effect. Currently it's mono and it's still probably the equivalence of 4 delay effects in terms of CPU!

From a purely musical point of view, 2 stereo reverbs would be wicked. My original design philosophy was to have NanoStudio working identically on the widest possible range of hardware. Only the newest hardware would handle this - I'm still looking into ways in which I can add more extendable options to utilize the faster devices.

I'd like to look into a VST version of the whole app in future. This would allow you to have your NanoStudio project running identically from within your desktop DAW as it does on the phone.

Bigsofty
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Joined: 07/27/2010

Some sort of step editing, it does no need to be a tracker but if your not a keyboard player, your stuck with the piano roll... Which is very clumsy and slow for entering notes.

LoveAurell
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Joined: 07/06/2010

Ok I see, suspected that. Is it really mono? I've never thought of that. Mono in or mono out or both? Sounds incredibly wide and big for being mono out. Great work! Then at least I don't feel the need of a stereo version. Maybe I will when I hear it :)

Btw, have you built the reverb and synth algorithms from scratch? I'm really impressed!

Blip Interactive
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Joined: 04/05/2010

The reverb's mono but it delays one output channel slightly to add a bit of space - this might be what you're hearing.

If you take a mono sample, convert it to stereo by duplicating it into both channels and then flip one channel you'll find that you'll never hear any reverb on it. This is because both channels are added together to make a mono input for the reverb, and adding exactly equal negative and positive values = zero!

The synth algorithms I totally made up, the reverb's based on a well known algorithm called a Schroeder reverb - with a few shortcuts to make it as cheap as possible CPU wise.