I would like the ability to group several mixer faders together, so that you can raise the volume of several tracks at once without screwing up their relative levels. Would this be possible?
+1 for grouping faders
Ok, Blip, I know you're deep into making the next update, and probably don't want to think that far ahead but I thought I'd throw this out there.
Have you thought of making a version for the Mac App Store with the same layout scheme as the future iPad version? I don't know how different the code has to be to fully take advantage of the Mac OS but I would definitely buy another version to get keyboard and trackpad gesture support. I find I use the desktop app quite a lot because I can turn physical knobs and get at my full sample library.
Starting a project on the iPhone and then moving onto the laptop to do more complicated stuff is how I actually do it already, but it would be so much better to have full support on the laptop as well.
Ah yes I got your mail about that, sorry a bit slack on the reply. It could be worth looking at after the iPad update (where the screen would be a better size at 1024x768). I've always been a bit afraid of making the Mac/PC versions 'proper' though because it means I'd have to support and test them more seriously, which takes more focus away from the mobile version. Another thing is that the desktop versions expect to have all their files under a slightly weird directory of their own - this emulates the way the phone stores its files but would probably need work for a proper release so people can use their samples from anywhere on the disk.
That mail must have been from someone else, but nice to know I'm not the only one wishing for this :)
Yeah, I figured it would be more work to support, but I think it would be a perfect fit for the Mac App Store – in between the heavy hitters and the disposable apps.
Just a thought – iLife apps all expect to use their own libraries so I don't think it would be a big thing to make people "import" samples into Nanostudio in the same way. So, no need to change the directory structure in my opinion. I think you could get away pretty easily with just making up a keyboard and mouse/trackpad UI with a few shortcuts.
blip: please please please - increase LFO rate, to have maximum value at least 1.5x (or best 2x) higher than it is now.. i often get a issue that i want modulate something to get some kind of sound but i can't go with LFO rate so high as i needed ..
A very simple but very important request for me:
a 1/1 time signature.
I like to switch between time signatures and I would be eternally greatful for that option as it would make doing so far more feasible.
This might be a known issue, I can't remember: After you tap "undo" in the main menu, NS throws you out of the main menu, but the main menu button stays active. So, if you want to get back into the main menu, you need to tap the button once, to deactivate it and again to enter the menu.
Ah yeah it was mentioned and I fixed it but since then I've changed so much stuff it's not applicable! I'm busy introducing a whole new set of ways for it to go wrong now ...
Two things about the Part Editor:
1. Is it at all feasible to apply some sort of filter interpolation to controller events drawn in the Part editor? This probably has been asked before, but I thought since things have been changing pretty drastically lately, would this be one of the things? The LFO's clearly use interpolation, could it be somehow tied together?
2. Would it be possible to get a note info overlay on the controller view in Part editor? My memory isn't all that good anymore.
And of course I realise these go to the back of the hideously long queue if they are possible…
One more: Controller overdubbing does not work, basically every second value gets recorded which just results in a lot of 1/32 stagger between old and new values. I'm pretty sure you're aware of this though.
Controller overdubbing's always seemed to work for me. Any specifics I can test?
What controller are you changing, and what real time quantize value are you using if any?
Looks like my head really IS swiss cheese… Controlled overdub actually does work if you use your finger on the iPhone but not when I use the MIDI input from a knob on my MPK mini. And that's on the Mac version of the app, so this is on the wrong forum. Sorry. And I was modulating X/Y pad 1 (X) which was tied to filter cutoff.
Ah yes, handling this is pretty easy with the touch screen because you know if it's being touched, but with a hardware controller you don't know if it's being touched until it's moved - and then you don't know when the touch ends. I suppose the best I could do is use the real time quantize setting to erase any existing controller events within the current quantize interval. Maybe this is how desktop DAWs handle it.
.. oh and BTW I added the ability to view note events in the control editor recently, I agree it was pain to have no reference point when editing controller events to do something specific.
"I suppose the best I could do is use the real time quantize setting to erase any existing controller events within the current quantize interval. Maybe this is how desktop DAWs handle it."
That works if the controller events themselves aren't quantized. And the DAWs I've used basically start recording controller data when the controller is moved and stop when the track is stopped, or have a set release time. But I haven't really used that many current DAWs so I wouldn't know.
Thumbs up on the note events view, that's great! :)
One more thing I forgot from my last post: Could the Chronos effect also get a dedicated Stereo spread mode? Meaning just a constant short delay on one channel and one knob assigned to control the length of the delay. I think this could be useful for quite many things. Again, just feeding you ideas, no pressure ;)
Hey blip could you possibly add a mod wheel, or even modify the existing pitch wheel to be a mod source. don't get me wrong the xy pads are cracking, just i'm used to wheels..cheers m8
There's a behavioural "problem" with the TRG pads that I noticed while playing around with the new banks. If you press down a pad and move your finger around on the screen without lifting it, the same pad stays down and the sound keeps playing. This by itself wouldn't be a problem but it results in sticking (when pads are set to "hold") and unplayed notes when I quickly press pads right next to each other and the device doesn't read the "finger lifted from the screen" event.
Other apps have solved this problem by making pads trigger every time a touch enters the pad area and stop every time a touch leaves the area, meaning that if you slide your finger around the pad screen each pad will trigger when you pass through it. This would definitely be preferable for me.
That's odd. I know that when a touch is held and moved, it continues to play the original pad but I can't seem to get anything to stick.
I get it a lot when I try playing beats on pads that are next to each other vertically and don't lift my fingers much. Try putting both pads into hold mode and playing them without a gap in between.
It doesn't stick in the way that I could lift my finger off the screen and the sound would keep playing. I try to push two pads in quick succession but the app doesn't detect the second one because according to it, my finger never left the touch surface in between. That results in the first sound continuing to play and the second not playing, even if my finger is completely on the second pad.
Edit: This is why I put this on the wishlist thread. It's not really a bug but a feature request. There's no real reason I can see for the way the pads behave right now, and the normal – as in more common – way is much more intuitive in my opinion. The way the pads behave now won't cause problems if you use the pads like they are normally used – by stabbing at the pads individually, but if you try playing sounds back to back without a gap, it's suddenly not very reliable. Or you need to do workarounds and place back to back sounds further away from each other (which is the same problem we have the QWERTY keyboard for).
for now, i have only one wish... i wish that v 1.2 will be available as soon as possible :))))
Damn, that's my wish too!
I wish it was my only wish too :) but I guess that's just wishful thinking…
Speaking of wishes, Happy Easter!
I hope that I am not adding to Blip's pressure by asking, but can you give me an idea on the situation for adding multi-sampling for the Eden synth? I want to create a bunch of new instruments with samples that I have (and will make), but I want to do that with multi-samples for a more playable range in those sample/patches. Any guess at the ETA?
Same for the 2nd TRG bank. I'm waiting for this new feature to make some really complete drum/sample kits.
Someone already asked for this, but is it possible to have the X/Y pads reset automatically to their default position? Will it be in a future update?
You Rock Blip!
I've done some initial work on multisamples but they're not going to see the light of day until after an iPad version now I'm afraid.
I wouldn't be sure how to handle a 'default' position for the XY pads. There could be a couple of extra buttons, one to 'save' the current position as the default, and one to 'reset' to the saved position. But there's no room on the UI for such a system ...
just idea - me personally doesn't need such 'restore position' functionality for pads, but - maybe dobleclick with 1 finger on pad area should be 'SAVE POSITION' and double click with 2 fingets on pad area should be 'LOAD POSITION' ...
I know you are in the home stretch of 1.2, I have a feature request that is small, at least from a user perspective, not sure if it is a possibility. I seem to fight with it when making tracks, in the Bar ribbon, the Loop brackets for the song, I find myself looking for the end and beginning and dragging a lot when I want to loop a portion of the track for editing.
Have you thought about making a quick way to set the start and end, maybe a double tap and drag, that would set the beginning loop bracket and let you drag it to the end, I use this feature a lot in Ableton Live, they have hotkeys for setting their brackets?
Not sure of the complexity of adding something like this, but just a suggestion.
Maybe I am missing something. I often find that when I play notes and use the X/Y pad, that it is hard to get the position of the X/Y pad back to where it was, so that all notes I play afterwards are modulated to greater or lesser degree, when I want the notes to sound like the unmodulated voice. How do most people deal with that?
I can work around it by playing straight, and then adding X/Y modulation afterwards to a small part, but this is not as spontaneously creative as doing it on the fly. I also find myself ignoring the X/Y pads so I don't have to worry about the issue, which is really a small issue in the big picture.
I think dendy might be on to something with the double clicking idea.....
#357: This is a good Suggestion .
I agree with Distraub and Starcorp, that's a VERY good suggestion and would put NS ahead of most desktop DAWs I've used. Also the loop markers should be aligned exactly with the grid lines – up to the outside edge, instead of the inside edge of the gridline. It's a minor detail that throws me off especially when zoomed way out in the song view.
Maybe in the iPad edition?
This week will just go on forever, won't it…
@Styrbjorn: I usually play everything in first without any controller automation and do everything with patterns. Then after I'm done I turn Eden tracks into parts and do controller automation for everything. I agree, it's not the most intuitive way to do it but it works.
You could always record the base controller values into a pattern which you place outside your song area. You can then just visit the pattern whenever you want to reset your controller values. EDIT: or just reload the EDEN patch… that doesn't take too long.