NS2 - Progress report and screenshots

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Nu2moro
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Joined: 09/29/2011

Brilliant news! Put a smile on my face :-)

Pipstyles
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Joined: 10/15/2014

Looking back at the screenshots I can't see sign of audio tracks. Is that a feature that going to be in 2, does anyone know (well, Matt obviously knows!) ?

Even if there was a basic stereo "guide" track, if not full audio tracks, with no effects, routing, auxiliaries, it'd still be a very useful feature. It's often very useful to drop something acoustic (played to click, typically) on a timeline and compose along to it. For us, it's how our band makes backing tracks. Right now, I can chop up into drum pad samples, but its quite tricky.

nano
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Joined: 03/06/2016
pgd
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Joined: 11/14/2014

Bonne nouvelle | merci Matt☮️

Slam-Cut
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Joined: 09/07/2011

@Pipstyles: audio tracks will not be in initial release, but will be feature in a later IAP. However the TRG tracks will have no time limit (as I recall) and can therefore function much like audio tracks in the meantime.

CarSong
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Joined: 09/12/2017

Oh really? That is good to know. The TRG record option is actually where I record all Audio/singing in Nano1 right now anyways. So, if it is the same in nano2, then that will allow me to do what I was hoping to do right away in nano 2.

I had figured that no audio in nano2 to begin with meant 0 ways to record audio directly in nano. In other words I thought we would have to record elswhere and upload any custom samples into nano2.

Right now in Nano 1 I usually get the instruments/drums down first (verse chorus melody etc). Then, for audio, I just pick an empty trg pad, hit record, change the monitor to song (1-whatever) and then record.

This allows me to sing live with the song playing thru my headphones. I have an IRig Mic that plugs directly into my ipad, and the mic itself has a headphone port. It is a little work aroundish, but for me it works amazing.

Plus with the IRig mic it allows you to catch samples from the real world to use in your songs. Much like what artists like Owl City do. Almost all of there sounds (drums ect) are custom recorded with a mic.

Slam-Cut
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Joined: 09/07/2011

Yeah I’m pretty sure your workflow will be very similar in NS2. I would imagine that the actual audio tracks will be tricky to code into NS2 with some of the proposed new features such as changing time signatures and tempo. Gotta keep the audio tracks synced to the sequencer. The TRG pads however, are a bit more ‘on the fly.’ ...I think.

CarSong
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Joined: 09/12/2017

So when you say changing time signature and tempo, i just want to clarify. As I have been wondering about that.

Does that mean when you load a sample in the synth, and try and play it a few octaves up or down, that it will no longer speed up or slow down the sample's play rate?

In other words, if I have a violin that holds its' sound for 4 seconds played normally, will I be then able to play it on lower/higher notes with just the sound getting higher or lower?
Meaning the 4 seconds of the violin would not change.

kitejan
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Joined: 04/05/2011

I don't think we know exactly what features will be in the Audio Tracks/TRG for things like this. Would be nice if it did, wouldn't it? :-)

dendy
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Joined: 07/28/2010

> In other words, if I have a violin that holds its' sound for 4 seconds played normally, will I be then able to play it on lower/higher notes with > just the sound getting higher or lower?
> Meaning the 4 seconds of the violin would not change.

This is so called "elastic audio" or realtime pitch shift / time stretch .. i don't think this feature will be in first version.. of course i cannot speak for Matt but this was not mentioned and i guess that such advanced feature will be maybe subject in some of future updates, maybe IAP's, after lot other more important things like audio tracks, iphone version, and so on :-)))

Slam-Cut
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Joined: 09/07/2011

Yeah. The point I was trying to make, perhaps part of the reason for the delay with audio tracks is that there will (I think) need to be ‘mechanisms’ (can you tell I’m not a coder?) to keep sequences synced to audio, if say after an audio track is laid down and you want makes changes to the sequence that might involve for example a sequenced part slowing down while the audio plays normally. Sounds tricky to me.

Pipstyles
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Joined: 10/15/2014

Thanks SC. The tricky thing with the pads is (was?) that they don't work out what they *would* be doing at a given point in time, after their trigger event. If I want to loop the 2nd chorus to work on that, I need a matching trigger event on the "guide" pads to trigger that section of the acoustic track, so it "happens".

With regard to the audio tracks, if Matt has gotten to the point of:

"well here's a basic stereo audio track which plays along with the sequenced stuff, but you can only control it's volume and that's it - that's not good enough for release, it needs effects, routing..."

STOP! That's great! It's a totally useful feature! Stick that basic audio track (with enable/disable perhaps), up there at the top, by the tempo mapping, call it "guide" or "cue" or something like that. It's absolutely worth having.

Karmamole
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Joined: 07/31/2010

As I understand - there will be Dropbox support?

Could you possibly include OneDrive support as well? I used to be a Dropbox Pro user (5 Gigs really isn't enough these days), until I realized that I already get a full one Terabyte on OneDrive with my Office subscription, and saved myself $100 a year by just shifting all my cloud usage (as much as I can) to OneDrive. Unfortunately, I've noticed that many apps will support Dropbox but fewer will natively support OneDrive, not sure why - maybe Dropbox makes things easier for app developers? I have no idea.

In any case, OneDrive support would be much appreciated :)

syrupcore
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Joined: 09/26/2010

> In any case, OneDrive support would be much appreciated :)

I think if NS2 supports the normal(ish) iOS document picker and/or open-in integration, it should be able to trade files with any other app that supports those. I imagine OneDrive does. Indeed, it seems to me that no developer should even be bothering with direct cloud integration SDKs anymore. Much more fun stuff to do! Audioshare integration is still nice to have because it's a little quicker and the app itself is music/audio focused.