Recent comments

  • NS2 - Progress report and screenshots   5 weeks 1 day ago

    I am absolutely positive that holding off is the right choice.

    I understand the pressure (I feel a modicum of what you're feeling on my end) but if you could put enough aside for the short term it will be a better app, a better release... and a better Matt! Everyone wins!

    You know, I'm not terribly sure it would make a huge monitary difference anyways. It takes time for word to get out and enough people aware of it in the iOS ecosystem (beyond those in this forum, and diehards).

    It's the right call. Enjoy your holidays my friend.

    Steven

  • Checking In Daily   5 weeks 1 day ago

    patience friends ;)
    http://forums.blipinteractive.co.uk/node/11615?page=7

    (BlipInteractive)
    "Apologies for the lack of updates recently. I've been trying to decide how to proceed based on my current situation - the app could potentially be put out before the vacation period but I'm not fully happy with the user experience (although it's not far off) and I still need to be convinced that the app is as close to bug-free as possible.

    The human part of me says screw it - release it anyway and take advantage of the Christmas sales period. The professional part of me says push it back a little as there's no point in selling all my work short if it ends up as a slightly confusing bugfest for the sake of saving a few extra weeks. Typically, identifying and fixing bugs after release takes much more time than trying to ensure they're not there in the first place as well as potentially harming the app's initial reception.

    The final tipping point is that the amount of work I've been doing recently and the pressure to get it done has had an effect on my mental state and family life which is, let's say, not particularly positive (don't worry, we're not currently at the level where anyone needs to get out the violins).

    So I've decided to step away from the keyboard for a little while now and then, attempt to ignore the sense of failure at the back of my mind because I haven't released when I planned to, and do the job properly for the sake of a few extra weeks. I think it's the right decision, although not a particularly welcome one."

  • Checking In Daily   5 weeks 1 day ago
  • NS2 - Progress report and screenshots   5 weeks 1 day ago

    @Matt It’s the holidays. I think family SHOULD come first. :) The fact you don’t want to force out a half-assed product in time for the holiday season is a great thing. You can make it a “tax season” release. ;)

    Also, as stated above, “A delayed game is eventually good, a bad game is bad forever.” Some brand new screenshots, or even a half-assed instruction manual, would be very welcome distractions for this lot. Anything to whet our drooling appetites.

    Finally, as I said, I’d be more than happy to offer my beta testing skills to you while you fine tune the code and get NS2 up and running as a bug-free app. Cheers. :)

  • NS2 - Progress report and screenshots   5 weeks 1 day ago

    Hey :)

    Waiting patiently, no rush. Greatly respect your decision to hold off until you're satisfied with the build.

    Retronyms (whose products I've grown to hate and never use over the years) have obviously decided to go the other way! They've just released IMPC-2 (of course, rather than updating the old one) and are promising 'song creation' features alongside the beat-making. They haven't even managed to put it up on their front page and their email directs people to their blog page for info, and, obviously, not even a video to show off the new features.

    Look like they decided they needed to cash in on Christmas.

    #Sigh

  • Checking In Daily   5 weeks 1 day ago

    @pixelblip The photo is turning up a Google 404 error. Unless that was the intent? :)

    I keep checking in daily for news of Nanostudio 2, or if Blip needs help betatesting so we can give it the final push into the appstore it needs, and zilch (other than my fellow mates here wondering the same things I am). I could be a great beta testing asset afterall. ;)

  • Checking In Daily   5 weeks 1 day ago
  • NS2 - Progress report and screenshots   5 weeks 2 days ago

    Whenever NS2 is released it’s going to be a holiday with much beer...er I mean celebration.

  • Checking In Daily   5 weeks 2 days ago

    Checking in from Jamaica. I have been waiting for years now for NanoStudio 2. I can’t wait any longer. I have been searching the App Store recently, hoping to see NanoStudio 2 pop up. Lol.

  • NS2 - Progress report and screenshots   5 weeks 2 days ago

    Hey, blip, have you seen Apple’s new ability for PRE ORDERing apps?

    You have to submit a build, and go through approval as usual, but people can preorder and only get charged on the date you set for the launch. You can add new builds before then if you like.

    Just a thought, when it’s ready.

    And I’m not trying to get the app cheaper, but Apple charge the price that someone preordered at:
    So if you set preorder at one price then change tag launch, preorders get a discount. But i’m happy to pay full price.

  • NS2 - Progress report and screenshots   5 weeks 2 days ago

    Family always come first. Anyway we know that because you've already written this into the T&C's in the manual. Xmas is only a week or so away, so just get the booze and pressies in for the fam and kids. Speak to you again soon! :-)

  • NS2 - Progress report and screenshots   5 weeks 2 days ago

    Personally I think your health (both physical and mental) are way more important than rushing out NS2. Much as I (like most) are desperate to play..... I'm not so desperate as to mess up someone else. Have Christmas off, relax, spend time with your family. We will still be here :-)

  • NS2 - Progress report and screenshots   5 weeks 2 days ago

    Thanks for the support guys. To be honest I've been dreading posting the 'delayed yet again' thing on the forum, but you've cheered me up about it somewhat!

  • NS2 - Progress report and screenshots   5 weeks 3 days ago

    I will buy it whenever it comes out, no question about that!
    Though I hoped me, Pantsofdeath and Jinxpadlocks annual Christmas tune would´ve been composed in NS2 :(
    But speaking of sales: Didn´t the first Audiobus come out in Januari and it must´ve been one of the biggest selling music apps of all time?
    Happy Holidays everyone!

  • NS2 - Progress report and screenshots   5 weeks 3 days ago

    > I would actually be down with purchasing a pre-order at full price

    Actually this is now possible, Apple added posibility of preorders to Appstore
    https://arstechnica.com/gadgets/2017/12/customers-now-preorder-apps-in-a...

    @matt maybe you should consider it ? We maniacs here in forum would not need constantly checking forum everyday multiple times and you would feel pretty comfortable to see 10.000+ preorders waiting in appstore :-))

    Btw. VERY wise decistion to give yoursef a short break and to be with family .. If you go insane by overworking, nobody will benefit from it ...

    Plus from my experience, if you take a break, you then solve things which now take days literally in hours ;-)

    Enjoy holidays, and may the Force (of community) be with you with you ! :-D

  • NS2 - Progress report and screenshots   5 weeks 3 days ago

    Yeah, that’s fine with me. I’ve been pretty busy anyway - January would be better for me. Or Febuary. Not March though. What with the Ides and all.

  • Checking In Daily   5 weeks 3 days ago

    @Stiksi - well, you have a good point there ;-)

  • Checking In Daily   5 weeks 3 days ago

    Oh well. Christmas is cancelled it seems! I’ll be buying on release whenever it is.

  • NS2 - Progress report and screenshots   5 weeks 3 days ago

    I got a great idea... Could you give us some more sweet screenshots to whet our appetite? Honestly, that would be awesome and make the wait more tolerable.

  • NS2 - Progress report and screenshots   5 weeks 3 days ago

    Take your time Matt. It is better to serve top quality product to whole market than satisfy couple of guys from your forum that are waiting for NS2 from years. I think that couple of weeks is nothing for us comparing to several years of waiting.

    We are happy that NS2 is in final phase of developement and we own it soon :)

  • NS2 - Progress report and screenshots   5 weeks 3 days ago

    Happy Holidays, Matt!

    We'll get what we get and we won't get upset.

  • NS2 - Progress report and screenshots   5 weeks 3 days ago

    The voice behind the curtain has spoken! I think I speak for everyone here (how dare I assume): I'm totally cool with waiting till you are absolutely happy with it. Another few weeks of waiting is nothing if that means it's done right (I say that with constipated contemplation). It's like fine wine; best consumed by whole bottle.

    I would actually be down with purchasing a pre-order at full price, if that stimulates some positive motivation. Don't know if that's possible, but I'd totally do that.

    To qoute Shigeru Miyamoto: “A delayed game is eventually good, a bad game is bad forever.”

    I disagree that NS2 would be bad forever if released now, but it's still a good qoute.

  • NS2 - Progress report and screenshots   5 weeks 3 days ago

    Take your time, but, hurry up :)

  • Korg Gadget   5 weeks 3 days ago

    Agreed Stiksi. I swear Reason’s interface is shrinking as it gets older.

  • NS2 - Progress report and screenshots   5 weeks 3 days ago

    Apologies for the lack of updates recently. I've been trying to decide how to proceed based on my current situation - the app could potentially be put out before the vacation period but I'm not fully happy with the user experience (although it's not far off) and I still need to be convinced that the app is as close to bug-free as possible.

    The human part of me says screw it - release it anyway and take advantage of the Christmas sales period. The professional part of me says push it back a little as there's no point in selling all my work short if it ends up as a slightly confusing bugfest for the sake of saving a few extra weeks. Typically, identifying and fixing bugs after release takes much more time than trying to ensure they're not there in the first place as well as potentially harming the app's initial reception.

    The final tipping point is that the amount of work I've been doing recently and the pressure to get it done has had an effect on my mental state and family life which is, let's say, not particularly positive (don't worry, we're not currently at the level where anyone needs to get out the violins).

    So I've decided to step away from the keyboard for a little while now and then, attempt to ignore the sense of failure at the back of my mind because I haven't released when I planned to, and do the job properly for the sake of a few extra weeks. I think it's the right decision, although not a particularly welcome one.