Recent comments

  • Wishlists   7 years 17 weeks ago

    Yep I think there's plenty of scope on the bottom half of the Eden pages for some alternative controllers, arpeggiators, that sort of thing. And as you say, these input methods suit the size of the screen very well.

    What I can't get straight in my head at the moment is how the control system would work to select between them. It needs to be accessible yet nowhere near the playable area to avoid being hit during some crazed jamming.

    I've got a similar problem with any controls to slide the keyboard by fractions of an octave. I tend to leave things like this but keep thinking about them - sometimes the solution comes after enough time, sometimes it doesn't at all.

  • Wishlists   7 years 17 weeks ago

    how about an optional /alternate screen to the synth keyboards, similar to what is found on beebot/morphwiz or thumbjam
    so you can just swipe across the screen and play/record the notes from a constrained choice of notes/scale/chord.
    (nintendo korg ds has a similar screen function too) its a much easier way of inputting notes/jamming in a lot of cases on such a small screen.
    -keep the keyboard as well, just have it as an option,... that'd be awesome ;)

  • a couple of things , help needed   7 years 17 weeks ago

    re/ the draw notes... i think i may have dragged the drawing tool across the grid creating 4 or 6 events on the same note over the space of a bar or two - not what i actually wanted (i was just trying to draw one long note!) but i thought i'd play it and listen to it , so yes that could have used all the synth voices i guess, especially as the patch may have had a slow release setting.
    Not sure if i did this the second time as well, may have.. was noodling on the bus home from work and was pretty tired!
    Cool i'll try that fix for the glide notes. Grid on/off, haven't noticed that button yet!
    B.t.w- it's a great time killer on the bus,- i have a 1hr trip and it went pretty quickly, playing with nanostudio :)

  • Non-Destructive Sample Editing   7 years 17 weeks ago

    Gotcha, works brilliantly. It'll do for now until loop points are implemented. Thanks, Matt...

  • Wishlists   7 years 17 weeks ago

    I'm all for multisampling and with loop start and end points so that my samples don't have to loop right at the beginning.

    EQ that to would be a nice feature

    Dynamics (compressor, gate, limiter with sidechains)

    Definitely a panning knob

    How about something similar to the E button in cubase which brings up a window with all the effects sends, eq and mixer settings for the selected track.

    I love this program I still can't put my ipod down, I've never had to charge it as much :)

  • Non-Destructive Sample Editing   7 years 17 weeks ago

    'Proper' loop points are definitely needed in future. There's one possible way I can think of to get you some way there:

    - Record a pattern to trigger your sample when you want it
    - Start the sequencer playing on a loop
    - Now enter the sample editor with the loop playing
    - You can now delete/trim the sample and you'll hear the results immediately
    - Use undo to go backwards or do a 'save as' at the end to keep it

    I use this technique with hits quite a lot, it might extend to loops in some cases (or you'll hear a noisy mess, one of the two :))

    Something else that might help a bit when chopping - you can change the timebase in the sample editor to show bars/beats instead of time (it's the button on the top right labelled 'Time').

  • a couple of things , help needed   7 years 17 weeks ago

    Shane, congratulations on finding the first 100% repeatable bug. I realise it's a hollow victory :(

    Realtime recording of glide notes definitely used to work, but obviously something's happened to it - I suspect as a result of some other work I did before release. Sorry about that! It looks like you're going to have to select all the notes in the pattern editor, turn the grid off, and then extend their length by a tiny amount to workaround the problem. I'll fix it for the next update, that goes without saying.

    It also looks like you may be onto something with the 'draw notes' function in the pattern editor too. My suspicion is that somehow it's using up all the synth's voices and then never releasing them. That would account for the keyboard UI working but the synth failing to respond to new notes. If you ever find a reliable way of repeating this then I'd love to know. I'll give it a good hammering at some point to see if I can get it to happen too.

  • Non-Destructive Sample Editing   7 years 17 weeks ago

    Yeah, I would just like to be able to edit the start and end points of a sample without having to save it because I do a lot of production with loops, 2-4 bars long, so I like to play with the sample until it sounds right and since there's no way to audition it while editing, I'm SOL. Am I making myself clear because I could rephrase. Its just such a habit when I'm making tracks that its hard to explain.

  • a couple of things , help needed   7 years 17 weeks ago

    no matter what i do cant get it to play back with gliding/legato between notes..
    even preset 2- 'vintage mono' -has glide when i'm just playing on the keys or recording, but as soon as i play back the recording it steps thru the individual notes.. does this happen to no one else? quantize is definitely off (well the button is)
    Had another issue too.. i was editing a bass track in a split part on track 2 , in the piano roll..deleted a note or two and drew in some notes and then i just lost the sound of the bass, completely, it just went,, the notes were still there and the keys were being played on the synth screen but no sound from the synth at all , even on the other parts on the same track-no sound at all.. (it wasn't muted)
    This happened twice in a row and i each time had to close the app and reload my previous save.. strange
    Anyway i'll have a play around with it some more and let you know if it's still occuring and be interested to see if it happens to others too or if it's just me. cheers!

  • Response so far   7 years 17 weeks ago

    yeah strange that. I have noticed that the beatmaker user forum is heavily influenced by hip-hop-loving MPC fanboys with little care for nanostudio, self-restraint, introspection or grammar. Not saying that that means anything, but their bravado does make me think that an MPC style software such as beatmaker has more appeal than NS in the american market.

  • Sample looping   7 years 17 weeks ago

    By 'lose the whole sample' do you mean you've trimmed a sample to get the right loop and then lost the original?

    If so, when you exit the sample editor you can give a new filename - this will do a 'save as' and leave the original unmolested.

    I might have misunderstood though!

  • Non-Destructive Sample Editing   7 years 17 weeks ago

    You can save the sample under a different name when you exit the sample editor. The original sample will be unaltered and the pad will start using the new sample you saved. If you want the pad to carry on using the unaltered sample, you will have to load it back up again at the moment.

    Is that what you mean?

  • iPad compatibility!   7 years 17 weeks ago

    Please understand that I will be doing a load of future updates and functionality for free.

    It's really just the iPad/iPhone divide that's the tricky area. Everyone wants universal but iPhone-only users complain about one price for both platforms, it's as simple as that.

  • Question about memory usage   7 years 17 weeks ago

    I believe you should have plenty. Edit: My bad, never refreshed...

  • Question about memory usage   7 years 17 weeks ago

    Yes it'll be fine. You might just have to be careful with filling it up with GB's of samples, depending on how many music/videos etc. you have on it now.

  • Response so far   7 years 17 weeks ago

    Thanks for the tip - I've never been a Facebooker, so I've probably neglected it. I gather you meant engagement, not enragement! I've seen some ads in the past which would fall in the 'enragement' category though :)

    What I have noticed is that the US seems pretty sleepy on taking up the app. It's lowest in the charts there and sells less than Japan and sometimes the UK. Given the difference in population size, it makes me think that I need to create more awareness across the pond somehow.

    A second thing is that the NanoStudio YouTube video gets almost zero appearances in 'Related Videos'. Aside from the search keywords, I don't know what I can do to solve this.

  • iPad compatibility!   7 years 17 weeks ago

    Yeah, I was in the process of writing a term paper for school. Apologies if I came off as rude. No hard feelings...

  • Sample looping   7 years 17 weeks ago

    Agreed - destructive editing a no-no?

  • Sample looping   7 years 17 weeks ago

    Great app, cant believe what u can do with this app, but i would also like to be able to set loop points on a sample and not lose the whole sample. THANKS for a great product and definitely appreciate your responses to the users.

  • ** nanostudio songs **   7 years 17 weeks ago

    The share limit for free accounts applies only to songs that you mark as "private". I can't imagine a group like is being discussed here ever being private. Really, I'm pretty sure the *only* significant limitiation for free accounts is that you can upload only 120 minutes of material and you cannot replace or update a track once you've uploaded it (if you have a v2 or a "corrected version" you'd have to upload it as a track with a new name).

  • iPad compatibility!   7 years 17 weeks ago

    I'd keep arguing if the app wasn't so damn stable and rich!

  • iPad compatibility!   7 years 17 weeks ago

    If your going to talk microeconomics, lets put things into perspective. By paying for features that are released after purchase, we are keeping the price down for those who haven't bought the app yet. More app purchases = more financing for development = more updates for current users. Its simple, we have paid for the features we get, if we want more features, then we have to pay more. We can't just materialize updates and then expect Blip Interactive to take a loss on his work. Take the example of the iPhone 4. Consumers pay $200 for a $600 phone, but they make the rest of the payment through the data plans. We paid $20 for an app that is worth much more than this so we will pay more down the road. Support what you love. Be reasonable atlatnessiti or should I say TolTek from the Intua forums?

  • ** nanostudio songs **   7 years 17 weeks ago

    http://soundcloud.com/premium
    What makes me feel bad about SoumdCloud is the fact that you can only share a song with 100 people. I don't know how exactly this is meant, but I sense that this limitation might really hurt once the nanostudio group and eatbeats Facebook page is a bit more well-known (which will undoubtedly happen in a rather short time).

  • ** nanostudio songs **   7 years 17 weeks ago

    Isn't SoundCloud's one and only limitation the total number of minutes that any one *person* can have uploaded, across all their songs, at any one time? I don't think such limits apply to any group. The group is just like a "tag" for each group member's various songs.

  • iPad compatibility!   7 years 17 weeks ago

    I'm not sure I take your meaning. There are expensive DAWs for home computers, and there are equally capable desktop applications for much more reasonable prices. Look at GarageBand. It comes bundled with other equally elegant apps for $70. The costs of manufacturing, marketing graphics, distribution, inventory management are built into that price. With an iPhone app, none of those costs need be considered. $20 is fair; make no mistake, but I think added functionality in update form should be included as a normal consideration. It should be considered part of your initial investment.

    When I talk about the "norm", I mean exactly that. Intua added tons of additional functionality through updates to Beatmaker, time and time again. It's really standard practice amongst respected developers, and it simply allows you to improve the product for both existing owners AND future ones. Comparing the current iPhone app marketplace business model to old conventions in PC-based software sales is pointless. I suppose you can charge what the market will bear, but it does turn people off. If anything, universal support for iPad should be gratis for early adapters.

    That's my $.02